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Table 4 Immersion type including mode of stimulus, VR content, platform usage, and participant activity

From: Machine learning methods for the study of cybersickness: a systematic review

Author

Mode of stimulus

VR content

Platform (moving/still)

Standing/sitting/active

Immersion type and participant activity

Nam et al. [12]

3D virtual environment simulator

Virtual background of buildings

None

Unclear

Yu et al. [13]

360 degree Simulator, 6 degrees freedom motion platform

Auto driving

Moving, sync with simulator

Passive sitting (visual + vestibular)

Wei et al. [16]

360 degree Simulator, 6 degrees freedom motion platform

Auto driving

Moving, sync with simulator

Passive sitting (visual + vestibular)

Wei et al. [14]

360 degree Simulator, 6 degrees freedom motion platform

Auto driving

Moving, sync with simulator

Passive sitting (visual + vestibular)

Ko et al. [15]

360 degree Simulator, 6 degrees freedom motion platform

Auto driving

Moving, sync with simulator

Passive sitting (visual + vestibular)

Lin et al. [17]

360 degree Simulator, 6 degrees freedom motion platform

Auto driving

Moving, sync with simulator

Passive sitting (visual + vestibular)

Ko et al. [18]

360 degree Simulator, 6 degrees freedom motion platform

Auto driving

Moving, sync with simulator

Passive sitting (visual + vestibular)

Lin et al. [19]

360 degree Simulator, 6 degrees freedom motion platform

Auto driving

Moving, sync with simulator

Passive sitting (visual + vestibular)

Dennison et al. [29]

Display Monitor 1920 × 1280 resolution, Oculus Rift

VR exploration

None

Passive sitting (visual)

Pane et al. [26]

47 Inches LED Monitor HD-1366 × 768 resolution

Mirrors edge

None

Sitting (active playing, visual)

Mawalid et al. [21]

47 Inches LED Monitor HD-1366 × 768 resolution

Mirrors edge

None

Sitting (active playing, visual)

Khoirunnisaa et al. [20]

47 Inches LED Monitor HD-1366 × 768 resolution

Mirrors edge

None

Sitting (active playing, visual)

Dennison et al. [25]

Oculus rift DK2

VR exploration

None

Standing (visual)

Wang et al. [34]

HTC Vive HMD

Virtual exploration

None

Standing (visual)

Garcia-Agundez et al. [28]

Oculus rift DK2

VR plane flying

None

Active sitting (visual)

Jeong et al. [22]

FOVE VR headset

6 VR videos

None

Unclear

Li et al. [35]

Projected screen

Forward/backward video, auto driving

None

Standing (visual)

Kim et al. [42]

HTC vive HMD

44 VR videos

None

Unclear

Liao et al. [27]

HTC vive HMD

Roller coaster, space simulator, boat

None

Passive siting (visual)

Li et al. [23]

HTC vive HMD

VR roaming

None

Passive sitting (visual)

Lee and Alamaniotis [43]

HTC vive HMD

VR rollercoaster

None

Passive sitting (visual)

Islam et al. [30]

HTC vive HMD

VR rollercoaster

None

Passive sitting (visual)

Islam et al. [31]

HTC vive HMD

VR rollercoaster

None

Passive sitting (visual)

Martin et al. [33]

Oculus rift

Multiple VR games

None

Active sitting (visual)

Recenti et al. [24]

VR Goggles HMD + moving platform

Open sea boat on waves

Moving, sync with VR waves

Standing in all stages, active balancing (visual + vestibular)

Oh and Kim [32]

HTC vive HMD

VR rollercoaster

None

Passive sitting (visual)